Now fire the gun at the on coming boats to destroy them. When back on dry land a cinematic takes over and Wolverine meets up with Creed. Creed is quick and powerful. He has striking attacks. Initially, focus on learning to counter attack. Once you can counter then throw everything at Creed. Lunge will not be very helpful since most of the battle takes place in close quarters with Wolverine and Sabretooth in close proximity. Use a combination of weak and strong attacks, while using the claw spin as frequently as the rage meter will allow.
During the skirmish remember that block and dodge are Wolverine's friends, especially if low on health. The fight eventually moves outside with replinished health meters. The mechanics of the battle are the same but this time if you can grapple Sabretooth, he can be thrown into the electric transformer or onto a variety of sharp implements in the environment for some extra damage. Try out the new skill, Berserk, on the enemies that flood the room.
Once the facility guards are down move to a side room to find some dog tags. The enemies keep coming so move up the stairs and take a right. There are more enemies to take out, just follow the corridor to the closed door. Rapidly press the onscreen button to open the door. Kill the three guards in the hall and move through the next door.
Inside this room Wolverine first encounters the Elite Commando. This enemy has more health than the standard guard and has better attacks. Still though he is no match for adamantium, simply chain together a combination of lunges and claw spins to make short work of them. Ride the lift on the right side of the room to the next level of the area.
At the top of the lift take the first door on the left to find a set of tags. This room also contains a computer with a yellow screen. This computer is one of several that contain an audible worklog providing some backstory. Pry open the door at the end of the hall. The room begins to fill with a dense fog. Use Feral Sense to locate and destroy the enemies.
Continue destroying guards down the next hall. Upon entry into the next large room several enemies will attack. Defeat them and pry open a door to the left before continuing down the stairs. At the bottom of the stair Wolverine is attacked by a couple of Elite Commandos. Take them out then investigate the control panel next to the blast door on the left. Doing so should activate the next objective Frosty Reception.
A new door has been opened see whats behind it. Ghost's are behind the door. Ghost's are a new enemy that become invisible when they activate their cloaking device. They also carry high powered shotguns. Turn on feral sense and avoid lunges. When lunging at a Ghost they just shoot Wolverine down. The easiest way to kill them is to turn there weapon against them by grabbing them and pressing the on screen button for a quick kill. When the Ghosts have involuntarily disappeared move up the stairs.
At the top of the stairs is a room. Just outside the room is the power cell required to open the blast door. When Wolverine picks up the power cell a Ghost, a couple of guards, and an Elite Commando will block his exit. Politely ask to leave the room and when they decline gently place the power cell on the floor and slice them open. Take the power cell to the blast door and insert it into the console.
Defeat the guards in the next corridor and exit at the end of the hall. Inside this large room Wolverine encounters a W. They are defeated much like Leviathan.
Dodge their attacks and lunge on to its back and attack. Defeat a few more enemies in the next hall and Wolverine will be contacted by Frost again.
The cinematic reveals that Wolverine has currently lost his ability to regenerate. The lab is just north of his current position. Push the large crate in front of the door next to the monitor Frost just appeared on. Leap up to the vent and climb in. At the other end of the vent is another blast door console that needs a power cell. Push the large crate in the center of the room under the high platform. Before grabbing the power cell jump up to the next platform to find the Healing Factor 1 Mutagen.
Place the cell in the blast door console. With the door open return to the crate and push it between the two sliding doors. Now remove the power cell and pass through the doors. Place the power cell in the lift console and ride it up.
There is a set of tags on a platform behind your position. Jump up to the ledge on the wall to the left where it says Authorized Personnel Only and move to the platform.
Enter the next hall and sneak up on the unaware guard for an instant kill. Continue forward to find Dr. Frost's Lab and a cinematic. Newly clothed, exit Dr. Frost's lab to find a laser turret ahead.
Move down the hall to the right away from the turret. The door at the end of the hall contains a Mutagen Rampage 1. Now enter the door to the right as you exit the area with the Mutagen. Instant kill the soldier ahead and move around to the door on the other side. Wolverine is now behind the turret. Enter the only other green lit door in this hall to find a path with two laser turrets. A well timed lunge will quickly move Wolverine behind each of the shields and allow him to reach the next room.
Use the computer to open the gate and pick up the power cell. Insert the cell in the console next to the door at the top of the stairs. This activates a shield at the end of the next hall.
Use the console and move the shield towards Wolverine's positon using the left stick. Now go through the door and get behind the shield. Move as it does to the other end of the area.
There is a vent on the back wall that Wolverine can access to continue forward unseen. Lock onto and lunge at the soldier below for an instant kill. Move down the stairs and activate the console to move the shields to the opposite sides of their current positions.
Once the shields are in place be prepared to move forward as they cross in front of the turret. Wolverine should be able to reach the area to the left of the turret by using the moving shields.
Destroy the turret and retrieve the power cell. Place the power cell in the console to the left behind the position the turret occupied to find a Legendary Wolverine figurine.
Continue down the hall and make a right up the stairs. A small room to the left houses the Vitality 1 Mutagen. Move back down the stairs to meet up with Frost again. Remind me never to take a picture with Wolverine. Anyway, now that Wolverine can heal again there is no need to be sneaky. Attack the enemies but before leaving search the room for the tags. Move up two sets of stairs and make a right. Go straight down the hall into the open room ahead. The enemies here will fire smoke but even without Feral Sense they are now match for Wolverine.
Quickly defeating them negates the obstructed view even so this fight isn't too difficult. The first wave of enemies will enter from the door to the left.
Rush them and kill them in the hall. Now the second wave will enter from the only other door in the room. This is the way out to the next checkpoint. Enter the door green lit door on the right side of the hall.
This area has several Ghosts. Wolverine still has not regained his Feral Sense so they will remain mostly hidden from sight.
To even the odds destroy the glass tanks in the room to fill the floor with water. Wolverine can still grab and quick kill them as well. Meet the soldiers at the exit and enter leave the hall to the right to obtain some tags. Go back down the hall and make a left. At the bottom of the stairs Wolverine will encounter minor resistance from a few guards.
Take them out and enter the room on the right for some dog tags. In the next room Frost reinstates Wolverine's Feral Sense. After the cinematic Ghosts enter the room. Clear out the initial wave of Ghosts only to encounter some guards, Elite Commandos, and more Ghosts. Once they are are dismembered a guard will appear on the other side of the area. To gain access to this platform Wolverine will need to lunge to the guard.
One of the cells contains a set of tags. Upon entry to the next area Wolverine is introduced to a new enemy the Grenadier. This guy shoots rockets at Wolverine.
The adamantium in Wolverine's claws though is strong enough to deflect the rocket back at the enemy with a well time block. Defeat the remaining Elite Commandos and head toward the girl in the cell.
To the right of the cell is the Experienced 1 Mutagen. Walk up to the cell and a cinemetic plays. Wolverine again encounters resistance why won't they just let him leave.
Clean up the Grenadier and Ghosts then investigate the controls next to Anna's cell. Anna will then teleport her hero closer to the exit. Unfortunately after the next cinematic there are more enemies. This new guy is a called a Goliath. He has a shield and large mechanical arm. The shield prevents lunges and direct physical attacks. If you can dodge behind him a Goliath is very vulnerable.
Otherwise charge a heavy attack to temporarily dislodge the shield and unleash a Claw Spin or other attack. Once the first Goliath is defeated the room fills with smoke and two more enter along with some enemies we've seen before.
I'd recommend initially ignoring the Goliaths and focus on the support attackers. Once they are gone defeating the Goliaths becomes an easier task. There is a set of dog tags in the door opposite where the first Goliath entered. Now move through the door the initial Goliath appeared from and make a left. In this next room Wolverine is attacked by a W. Same procedure as before dodge an attack and lunge onto its back for repeated attacks.
Continue into the hall with the enemies. In the distance are two Grenadiers. Deflect their rockets back at them for easy kills after eliminating the soldiers in front. Pull the truck at the back of the room out and jump onto the crate in its bed.
This provides access to the platform above. Walk across the two beams and head down the hall. Move down the stairs a pry open the door for some tags.
Now return to the enemies below and lunge down. Enter the next area and take out the numerous Ghosts. Two Grenadiers will appear on the scaffolding above opposite the stairs. Deflect their rockets for quick kills. Move up the stairs and make a left. Lunge at the soldier and be prepared for another Grenadier to the left behind the crates. Exit into the hall and find a set of dog tags behind the crates ahead. Go up the stairs defeating guards along the way.
Wolverine will enter a room where a cinematic shows Anna being taken away. Defeat the guards then use the lift Anna was taken into. When the lift stops exit and turn on Feral Sense. Follow the track the doctor by following his footprints. Defeat the enemies along the way. After prying open a door be on the look out for the Samuri 1 Mutagen on the left. Just after acquiring the Samuri Mutagen the next room will house a Grenadier on a high platform and a couple of Goliaths.
Allow the Goliaths to come to you in the hall defeat them then exit the hall and defeat the Grenadier. Kick open the closet door and slice the doctor to get Anna. She teleports Wolverine into more attackers. Once Anna is safe defeat the guards and enter the Spillway. Lunge onto the guards on the back of the trucks then prepare for a fight against two Elite Commandos and 2 Grenadiers on the trucks blocking the path.
They try to flood the spillway so run. Eventually Wolverine will see some trucks ahead. Lunge onto the back of the truck and take out the enemies. Continue to each truck until the Grenadier. Deflect his rocket and you've escaped the Spillway. Look to the right before encountering the enemies a path leads to a set of tags. Once the bad guys are handled a Leviathan wakes up and charges.
Dodge his attacks and jump on his back for the kill. His death brings more enemies a couple guards and some Champions. Enter the temple to find the next set of dog tags just behind the statue. Move down the stairs to the left. When you can see the mutagen Unstoppable 1 know that the ground below Wolverine will cave in. Jump to the Mutagen to avoid the fall. If you didn't make it jsut pull the platform out from the wall use feral sense to locate it and climb up to get the Mutagen.
Return to the platform and pull it further back to reach the path forward. Move down the stairs to find a room with a wheel in the center and dog tags in the distance. Moving to the wheel will cause the spiked ceiling to lower and the door out to raise. In order to get the tags and survive the room Wolverine will have to be quick. Dash over to the tags pick them up then dash back to the wheel.
Rapidly press the on screen button. Once the door is down quickly dash to it and through to the other side. It may take a couple of tries but it is very possible to get the tags and leave the room.
Back outside and after a little dialogue, Wolverine encounters a new enemy the Machette Master. The big difference between the Master and the Champion is that the Champion can replicate. So Wolverine is actually facing three enemies. The key is to defeat them as quickly as possible. Use claw spin, counters, and environmental cues to rid the area of the Masters. Once the enemies are defeated move to the gate on the left and grab hold of the pedestal.
This wakes the statue and Wolverine has a new enemy the Hunter. The Hunter is defeated with ease by using a combination of counter attacks then claw spin for instance. Stay on the offensive, anticipate his attacks, and Wolverine will have no problem.
Now move the pedestal over the "button" on the floor to lower the gate. Well timed dashes will allow Wolverine to move over the spiked floor without injury. Climb the rope and jump onto the wooden platform below.
Fall to the ground below and move to the opposite end of the area. Behind the pedestal are some tags. Push the pedestal over the edge and then to the wall opposite the tags location. Get on top of the pedestal and destroy the boards on the large statue. Now move back to the original wooden platform and rotate the wheel. The statues will move and lower platforms. Jump to each one to make it to the other side. After the first two Wolverine will jump to a platform not held by a statue.
There is a small room on this platform housing a Health Boost. Once across turn on feral sense to navigate the traps ahead. The red portions of the floor indicate some sort of trap spikes smashing into adamantium. At the end of the hall Wolverine is back outside and faces another set of Masters. Once they are defeated that large pile of glowing rock turns into another Leviathan.
A fire toting Champion will break down the exit and look for a fight. Defeat him and thank him for the way out. At the base of the bridge Wolverine encounters more Masters. Defeat them and the first objective is complete. Go across the bridge and climb the rope. At the top defeat a couple of enemies consider tossing them outside to their death , then go outside. Climb the wall and begin moving left until Wolverine reaches the next platform.
Now there is just a jump across to the next platform and then one up to the rope. Jump to the next platform then cross the beams. The next room has a Master in it. Stand outside the room and let the enemies come to you. Throw each one off the ledge. Once the Masters are defeated enter the room to encounter a Hunter. Defeat him then use the rope just outside to ascend. Jump to the platform on the right and climb the wall moving to the left.
Jump up to grab hold of the ledge and shimmy to the left. Drop to the platform and enter to fight more Masters. Climb the inner wall to the top and move to the left of the screen for a set of tags. Move back to the right and cross the beams.
Climb one last wall and Wolverine has arrived at the top. There are three panels on the Ion Emitter that need destroyed. Once Wolverine inserts his claws into the first enemies will attack. Defeat them quickly by tossing them over the edge and move to the other panels. Once the last one is destroyed the mission is complete.
Move forward down the path to the stream defeating the three soldiers. A land bridge is overhead and three enemies will cross it. This is the site of the next fight. Continue forward and across the previously mention bridge. Defeat enemies until arriving at an apparent dead end. It isn't, Wolverine just has to grab hold of the ledge and shimmy to the left toward the Mutagen Art of War 1.
Climb the ice to the top and move forward. At the waterfall a cinematic has a helicopter knock Wolverine to the ground and release a W. O prototype. The dodge and lunge strategy works well here too.
After a few attacks though the prototype runs deeper into the woods. Pick up the tags and follow. The premise is focused on the relations between the mutants and the humans, but also between the X-Men themselves. Whereas Professor X leads a group of heroic mutants that want to coexist with humans and help them, his former friend and rival, Magneto, thinks that the humans would destroy the X-Men if they could, which is why he considers them to be an enemy.
The X-Mane have also fought a plethora of cosmic foes, some of which have been villains in other Marvel franchises. The franchise has become very popular among the fans and the critics, and it led to the development of several movies, TV shows, and video games based on the franchise.
The X-Men have also crossed over with other Marvel characters, most notably the Avengers. Wolverine is also know as Logan and Weapon X. Wolverine is a typical antihero, although most incarnations show him as being a superhero and a member of the X-Men, despite him having a very unorthodox approach to fighting crime and the status of mutants in the world.
He was born as James Howlett in Canada during the s, as the son of John and Elizabeth Howlett; he was actually the illegitimate son of the groundskeeper Thomas Logan, which explains one of his aliases. He then became a soldier and mercenary, fighting in both World Wars and living a solitary life in between. He was recruited as a member of the infamous Team X and given false memory implants. He managed to break free from the fabricated reality, but was ultimately kidnapped and turned into a test subject for the Weapon X project.
Aesthetically, the title has solid graphics for the time and features Wolverine in his classic brown and yellow suit. The game had basic controls like jump, duck and punch, but also erased his healing factor, making items the primary way to regain health. This made the game very challenging, as players could take damage just by being in the vicinity of an enemy.
That being said, the title, while challenging, captures the struggle of surviving as Wolverine. The SNES version tells a story about Wolverine following a path to learn about his past, while the Genesis version puts him on a path of revenge. Both titles also feature different gameplay styles.
The SNES has only one claw attack, but lets players climb walls. As for the Genesis version, it's more action-oriented and features more claw combos.
While both titles share a same name, they're vastly different, and even though the SNES version has less combat variety, it's become the more iconic of the two. The story follows the hero on a quest to stop Lady Deathstrike from creating a weapon that could melt his adamantium skeleton. While the game is a platformer, the main focus is clearing its 20 levels before the timer runs out. The game has its fair share of enemies and finally allows Wolverine to heal without needing power-ups.
Punch your way through the windshield to toss the pilot. You'll hop to the next path automatically. Go inside the ruins and hop down. The machete champion will ambush you. In the small alcove where he appears, there's a Dog Tag. Try your best to juggle the champ with throws and subsequent combos. Use the environment attacks spikes to your advantage.
When he's gone, a few regular machete guys will pop out. Nail them to the spikes, and then go out on the opposite side of where you came in. Head onto the bridge.
0コメント